Friday, January 11, 2013

Columbus Day To Native American Day? CA Assemblyman Roger Hernandez Introduces Bill AB 55

LOS ANGELES -- California could soon be the next state to do away with Columbus Day thanks to a bill proposed by Assemblymember Roger Hernandez (D-West Covina).

The Native American Day bill, or AB 55, would replace Columbus Day, which falls on the second Monday in October, with "Native American Day." Assemblymember Hernandez proposed the bill Monday.

Native American Day is already recognized in California. Gov. Ronald Reagan designated the fourth Friday in September for the day of remembrance in 1968, and it became an official state holiday in 1998.

However, neither Columbus Day nor Native American Day are paid state holidays. Columbus Day used to be one for decades, until the recession moved California representatives to eliminate the paid holiday in 2009.

Hernandez's bill would reinstate the paid holiday, which would close down state agencies and give employees a paid day off, but rename it "Native American Day." The September day of remembrance designated by Reagan would no longer be needed.

"We're not trying to rewrite history," said Assemblymember Hernandez in a phone call with The Huffington Post. "We just want to provide recognition and credit to the true discoverers of the land."

When asked about the fact that many Italian-Americans view Columbus Day as a cultural heritage celebration, Assemblymember Hernandez explained that the cultural contributions of an entire community should be viewed separately from the actions of one man.

"Why replace it? That's the day we honor Columbus for discovering the Americas," said Hernandez. "And that's very unfair to the original inhabitants."

He then went on to compare Native American Day to Holocaust Remembrance day.

"When we honor the victims that have suffered from genocide in Germany, it isn't to be anti-German," he explained. "It's to bring proper recognition to people who have suffered and been displaced. This bill is looking to do that for the original settlers in the Americas."

The idea isn't a novel one within California. Local governments in Berkeley, Sebastopol and Santa Cruz have already replaced Columbus Day observances with "Indigenous People's Day." And if Hernandez's bill is signed into law, California will join South Dakota, Hawaii and Alaska as states who do not recognize Columbus Day at all.

AB 55 has already been opposed by State Sen. Cathleen Galgiani (D-Stockton). "As a proud fifth-generation Italian American, I support Columbus Day and the contributions of Italians to California," she said to the Los Angeles Times.

Columbus Day was first formally recognized as a holiday in Colorado in 1905. Ironically, while many in the United States today are suspicious of the holiday's Eurocentric vision of America, the observance was created by Italian immigrants who were desperate to locate their own symbolic importance in a country that portrayed them as outsiders, notes The Atlantic. More, from The Atlantic:

Many Americans believed Italians to be racially inferior, their difference made visible by their "swarthy" or "brown" skins. They were often portrayed as primitive, violent, and unassimilable, and their Catholicism brought them in for further abuse. After an 1891 lynching of Italians in New Orleans, a New York Times editorial proclaimed Sicilians "a pest without mitigation," adding, for good measure, that "our own rattlesnakes are as good citizens as they."

Italians quickly adopted Columbus as a shield against the ethnic, racial, and religious discrimination they faced in their adoptive country.

Assemblymember Hernandez defended his bill, calling it "inclusive," not "divisive."

"[The bill] doesn't take aim at the cultural contributions of Italian-Americans," insisted Hernandez. "It isn't intended to bring down a community -- just to give recognition and respect to the first inhabitants of this land."

Also on HuffPost:

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Source: http://www.huffingtonpost.com/2013/01/10/columbus-day-native-american-day_n_2451999.html

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Source: http://hosted2.ap.org/APDEFAULT/386c25518f464186bf7a2ac026580ce7/Article_2013-01-10-California%20Budget/id-3182eab3c8e84d2aaf33370b468c1ca5

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Make the Perfect Cup of Tea with These Steeping Times and Temperatures

Make the Perfect Cup of Tea with These Steeping Times and Temperatures Making a great cup of tea isn't as difficult as you might think. The graphic above from the folks at Utility Journal shows you exactly how long you should steep each type of tea, and what the temperature of the water you use to make the tea should be.

Steeping times and temperatures are important, but a thermometer with a timer on it is all you need if you don't even want to think that much about it. Usually you'll need to bring your water to a boil and then turn off the heat for a little while to get the right temperature, but aside from that, it's easy. Of course, make sure you start with quality tea as well. If you need help in that department, we have some guides for you. Hit the link below for more tea brewing tips.

Tip Sheet: Tea | Utility Journal via Foodbeast

Source: http://feeds.gawker.com/~r/lifehacker/full/~3/wuJ99kgHQv8/make-the-perfect-cup-of-tea-with-these-steeping-times-and-temperatures

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RolePlayGateway?

Okay, so I haven't exactly started an RP on this site before, but here's my idea for...well I guess it would be a Dark Fantasy story before I actually buckle down and hammer something out plotwise.

The Roleplay itself would be carried out on the continent of Maera, which itself is something similar to medieval Europe if there were land bridges connecting modern day Spain to Morocco, Italy to Libya, and Greece to Egypt, uniting it with Africa. Weather-wise, it's a bit different, with everything north of the Land Bridges, i.e. Maera proper, having a generally temperate, nearly idyllic climate. This area is populated almost exclusively by Humanity, with a small smattering of Elven communities tossed in for variation.

South of the land bridges are the Lands in Shade, spanning an area roughly the size of Africa, but with a climate much closer to that of the more northerly parts of Eastern Europe and Russia, cold, arid steppes at the best of times, frozen wastelands at the worst. Despite the surplus of land, the climate makes it extremely difficult to farm anything of use, and thus despite it's size, the Lands in Shade, when they can gather armies to raid up into the North, usually fields a force not much larger than that of the defenders. The Lands in Shade are populated somewhat more sparsely by what the Maerans call "The Darkling Races", races traditionally viewed as evil in Fantasy. Trolls, Goblins, Ogres, Gargoyles, Gnolls, Minataurs, Slimes, Giant Spiders, Sentient Insect Colonies, and more inhabit these lands, though in much smaller numbers by race than the Humans. Yes, even (sigh) Orcs and Dark Elves. But no Lycanthropes or Vampires. No Lycanthropy of any kind. Chimera, sure. Sphinxes? Why not? But no friggin' Were-anything and no friggin' Vampires.

To the East of Maera proper are the Godspine, an impassible mountain range populated and defended by the Dragons, who while sentient, tend to stay out of the wars between the other two groups out of a sense of unassailable superiority. To the East and West of the Lands in Shade is the Great Ocean, which is also West of the Maera Proper.

Religion in Maera is fairly elemental. The Humans and few Elves worship The Light, a pantheon of Good-Aligned Gods who, like most good Divine Characters tend be fairly human despite their Divinity, coming down on occasion to have a dalliance or two with the native mortal folk and producing offspring capable of superhuman feats. Those races of the Lands in Shade that are sentient worship the The Shadows, Dark Gods who are equal in power to The Light, yet are a bit less human in their Divinity. This isn't to say they aren't sentient, just a bit more...off than the good Gods. They don't often speak, and when they do it tends to be terse. They more often communicate mind to mind, which has caused the death or insanity of more than one Darkling. They too have been known to come down and have their way with a mortal or two.

Interestingly, each Dark God tends to mirror and Good One. For instance, Okkun is the Shadow of Irruk, God of Order and Master of the White Flame. Orkkun, for his part, is the Dark God of Order and Owner of the Black Flame. The differences between the two are hard to find in some places, a bit more obvious in others. Each is worshipped by Craftsman working with flame, so Smiths and Metalworkers are big fans, and each is often depicted with a hammer and anvil. Irruk represents Order through Courageous Leadership, and so favors rulers that care for their people and set a good example for them. Orrkun represents Order through Strength, Power, and Fear, so he tends to favor Leaders that enforce their rule with an iron fist and a will of steel.

Their flames are wildly different. The White Flame can only burn dried lumber from the Whitewood Tree, Irruk's chosen plant. It's smoke is a purifying agent, and can cleanse any ailment or disease. Only Craftsmen handpicked by the wisest Priests of Irruk are allowed to work with the White Flame. The products worked by these artisans are always pure white, regardless of the metals used. The White Flame is not hot to the touch, in fact anyone can touch the open flames and not be burned, although any wounds will close if held in the flame long enough. The Black Flames can burn anywhere there is fuel, so long as a spark can be struck, the Black Flames will burn. And they do burn. Only Ogres, the Chosen Race of Orkkun, can work the Black Flame, and their works are always misshapen-looking and black. Even Ogres dare not touch the Black Flame, though. If caught fire, any creature dies almost on contact, transformed instantly into a merrily burning blaze. The Black Flame does not corrupt, does not purify, does not heal, and does not wound outside of horrific burning death. It does, however, whisper. This is how Orkkun communicates to his followers, where Irruk's priests have to hold lengthy ceremonies to draw a few words from the purest oracles they can find.

The seat of the Light is the High Cathedral, massive temple complex built atop a mountain at the center of Maera Proper, so...if you were looking at a map of Europe maybe around Vienna or Prague. The Shadows were worshipped in a massive underground complex simply called The Cavern, the entrance of which is located once again at the foot of a mountain in the Eastern part of the Land of Shade. If you're looking at a map of Africa, it'd be around Addis Ababa, in Ethiopia.

The Kingdoms, Queendoms, Empires, Baronies and Duchies of Man, collectively known as the Holy Compact are at the time of the Roleplay just reaching the zenith of their power, having only a few generations back completed their greatest military triumph, the complete destruction of The Cavern, the Exile of the Shadows from Maera, and the destruction of the Union of Shadows, the grand council of the Lands in Shade. How did this happen when both groups are supposedly balanced? I'm glad you asked, here's how.

Originally, the progenitors of the Light and Shadows, reluctant to see any of their creations dispossessed or destroyed, organized a system for the creation of demigods, lest one side grow too numerous and crush the other with an army of superbeings. This was the First Treaty. All Deities were prohibited from touching the world directly outside of creating the allowed amount of children, and each side was allowed an equal amount of demigods, a child for each Deity. Not to say that any of the Gods were that big on following the rules, which is why a pair of militant organizations were created to regulate the births of any new demigods. The Black Brotherhood scourged the North for prohibited births and executed any second child born to the Light they could find. The White Legion scoured the South in similar fashion, destroying any second children born to the Shadows. No mortal was happy with this arrangement, but Holy Decree protected each group, provided no innocent blood was spilled without reason. And this was the undoing of the First Treaty.

Surprisingly, it was the North that schemed it's way past the Treaty, probably because the Light tend to be a bit more forgiving than the Shadows when it comes to sinning against the Gods. Some decidedly unscrupulous Priests, no one is sure whose, decided to substitute an average mortal child, manufacturing the signs and portents required to mark the infant as a Child of the Light. The Black Brotherhood did it's duty and ended the child, thus providing an excuse for the members of the Holy Compact to begin an all out war against the regulatory body. Having been alerted to the situation, the various armies of the Compact were quick to find and crush the Black Brotherhood. Years passed as the Gods quarreled about the situation, years in which the Light was quick to birth it's army, even as the Union of Shadows was held at bay by the regular armies, though the fighting was fierce. The White Legion continued it's duties in the South, destroying any children they found, as the South was slow to attack, unsure of their Gods intentions while the arguments of the deities consumed most of their attention.

Twenty-five years after the breaking of the First Treaty, the Army of the Light swept down in the Lands in Shade, a whole host of demigods quickly slaughtering the remainders of the armies protecting the Land in Shade and striking deep into enemy territory in a lightning campaign to end the war. Almost before the Dark Gods could take notice, the entire Army of the Light was in the Cavern, slaughtering various priests and toppling individual temples with ease.

Nara, Dark Matron, Spirit of the Void before Existence, and Naru, the Holy Father, Spirit of the Spark of Creation, were horrified at what their children had wrought. Nara because of the injustice done to the children that took after her, The Shadows, and Naru because the Light had not taken steps to rectify the situation before it had gotten so far out of hand. As one, the two Progenitors reached out and collapsed the Cavern, sinking the mountain foot after foot into the ground until it was half as tall as it had been. The Army of Light was crushed. Across the world, demigods simply stopped living, falling to the ground as dead as if they had been murdered.

The Progenitors forbade the creation of any more demigods, and forbade any other excursions into the South for a century, hoping that would be enough time for the various races to repopulate, as neither wanted to see the extinction of a sentient race. The penalty for breaking this order, they said, would be the destruction of the Gods in question, as well as the world they had all made. If they could not obey the rules, the need for the rules would be removed.

And so the Gods went apart from the world, simply watching and occasionally offering advice, though even that became seldom, and then the Gods grew silent as they become involved in other pursuits. No one wanted to be the reason for the Death of the World. Eventually the Gods grew tired, and finally decided to sleep for a time, just to be on the safe side, millenia of creating children was tiring. Naru left to supervise the stars as they expanded ever outward, making sure thier light was cast evenly about in the darkness. Leaving Nara, the Void, watching the world.

Nara had a plan, though. When they had touched Maera, she had also touched the rulers of the Holy Compact, planting in them the seeds for new demigods, though not of the Light. Somewhere down the line, new Children would be born to the Shadows, but they would need guidance, and so she herself seeded a ruler, ensuring that her Child would be born first, then fashioned a bit of the void into living creatures, creating a handful of Void Wraiths to guide her future child to her destiny.

So...that's that's the world. The idea is that we'll roleplay said future children, though at the outset none will have any special abilities or powers. Each demigod needs to be baptized in the Temple of their Shadow by that Dark God's chosen race. So most of the story will be the characters traveling through various towns, away from the families of their birth and towards being reunited with their divine parents, at least in spirit. Each child is a disappointment to their human parents in some way, be it through physical deformity or some major character flaw related somehow to their Dark God.. For instance, Orkkun's child will be fairly weak physically, yet will be able to lift the heaviest hammer in the Forge with ease.

Baptism usually involves a ceremony involving the parent God's element. So Orkkun's son would be cast into the Black Flame. Which yes, would burn him, but only the human part of him. During the baptism each child will come into contact with their divine parent's sleeping mind, and since the Dark Gods tend to communicate through images, dreaming will allow them to communicate effectively.

What I don't have and need: The rest of the Pantheons. The names and borders of the nations of the Holy Compact and the Lands in Shade. Names of rulers. Genders of the rulers. Types of rulers. Specifics of each nation (dress, speech, general style). And most importantly, people to play the other Children.

I figure we can develop the plot more once we've worked out the aforementioned kinks.

So....who's interested?

Source: http://feeds.feedburner.com/RolePlayGateway

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Yorktel Taps Dan Missbrenner to Lead West Coast Operations ...

Tenured Industry Executive Brings Track Record, Results-Driven Mandate to Premier Managed Video Solutions Provider

Eatontown, NJ (January 9, 2013) ? Yorktel (@Yorktelcorp), the global leader in video managed services, today announced the appointment of Daniel A. Missbrenner as Vice President of Commercial Sales for the Western Region (U.S.). In this capacity, Dan is charged with extending the company?s worldwide footprint in Western US target markets, and will also oversee operations for the region.

?For the greater part of the last two decades, Dan has brought a unique combination of technical acumen and sales expertise to his work that consistently exceeded expectations, and contributed to widespread enterprise adoption of unified communications,? saidYorktel Chief Executive Officer, Ronald J. Gaboury. ?As a critical addition to the executive team, we look forward to the creativity and strategic insight Dan will provide as we look to capitalize on our current momentum and create an expansive new pipeline for our comprehensive portfolio of video solutions.?

Dan Missbrenner comes to Yorktel having established himself among the elite contingency of executives who helped usher in next-generation cloud technology such as unified communications, IP video conferencing and as-a-service integrated multimedia.

While serving as Regional Sales Director and Global Account Manager for Polycom from 2003 ? 2011, Dan helped develop and implement a new, high-touch sales model that set company records for sales and account revenue. In his first year alone, he helped grow Polycom?s regional business by 81%.

Also of note, are Dan?s prior executive roles with communications leaders and Yorktel partners, 8?8 and VBrick Systems. As Vice President of Strategic Alliances for the latter, Dan helped define the company-wide OEM policy, developed relationships with bellwethers such as Avaya, Microsoft and Vidyo, and played an integral role in VBrick?s participation and launch into Avaya?s DevConnect program, earning Technology Partner of the Year in 2012. .

?Yorktel achieved continued, substantial growth in 2012 as video communications became increasingly pervasive in both the public and private sectors, and companies sought managed services for their video environments. Considering this progress, we believe our potential for future success to be without ceiling. We are excited to welcome Dan to Yorktel and look forward to the exponential growth his enthusiasm and relentless pursuit of excellence will bring to the western region,? added Mr. Gaboury.

Recognized as an innovator and video solutions accelerator for more than 27 years, Yorktel designs, integrates and manages enterprise-grade video systems that are highly functional, customizable and scalable. Yorktel enables a cohesive user experience connecting cutting-edge video solutions and unified communications platforms that tie meeting rooms, desktops and mobile clients together in a singe environment.

Yorktel empowers customers to realize the full potential of next-generation video communications. Professional services, management and support expertise, coupled with proven best practices and cutting-edge technology, are the cornerstones of Yorktel?s award-winning approach to video managed services, and how Yorktel makes video work.

ABOUT YORKTEL
Yorktel is a leading global provider of video managed services for large enterprise and federal government customers. Founded in 1985 and headquartered in Eatontown, New Jersey, Yorktel enables customers to successful integrate video into their operations ? from video conferencing to streaming, video event production to digital signage. Yorktel designs, integrates and manages enterprise-wide video communications solutions.

For more information, visit Yorktel online at http://www.yorktel.com or email knowmore@yorktel.com.

Follow Yorktel on Twitter: @yorktelcorp

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Source: http://njtcblog.wordpress.com/2013/01/09/yorktel-taps-dan-missbrenner-to-lead-west-coast-operations/

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